Curator´s Text /
MeetFactory Gallery / Shell Game
Curators: Lucia Gavulová & Jaro
VargaAuthor of the concept: Matej GavulaOpening: 19. 1. 2017, 19:00 Exhibition duration: 19. 1. – 19. 2.
2017 Artists: Ján Gašparovič, Matej
Gavula, Jonáš Gruska, Daniel Grúň, Roman Ondák
For the
opening in the MeetFactory gallery, a man with gaming equipment is sitting
around on the floor on a piece of cardboard and is demonstrating shell game
(Roman Ondák, Sleight of Hand, 2015). Due to the illegality of the activity
considered being a gamble he is on the alert for getting up and evaporating.
The visitor can try to bet and guess, under which of little boxes a quickly
reappearing and vanishing marble is located. A skillful trickster deprives him
of the bet staunchly/reliably. The question is, where has this man, appealing
to people for the game, appeared at the exhibition? Is he a part of the project
or is it just a coincidence? Is it reality or illusion?
In the
space, there are objects made of metal, glass and acrylates by Matej Gavula
being presented (Ether, 1993-1994), which for the very first time were put on
display in 1994 in Slovak national museum in Bratislava at a group exhibition
Prototype[1]. At MeetFactory these objects are supplemented
by his in different ways installed video projections with the dating of their
respective origin within the range of the years 2015 and 2016. In the case of
the objects, a visitor is confronted with the subjective perception of energy
and matter of the author and their interaction, in the embodiment into the
final rendition, undermined by the medium of sculptural art. Video projections
explore phenomena, processes, and events, whereas in their case what is
important is their respective stories, a process of observation which to a
certain degree is recorded, however, in the end, remains open.
Daniel
Grúň’s literal text/piece comes to life in the sound installation. The visitor
listens to a fictional story, chronicling a man’s experience of relationship to
a woman, expressed in two various, timely closely unspecified moments by means
of their love letters. In an audio loop, it becomes a part of a train of
thought of the protagonist. The first message beings with the poem by Edward
Estlin Cummings confirming a heartfelt relationship of the author of the letter
to his chosen woman and continues with private confessions, in which the
spectator unwittingly also finds out about his life and the way of his
functioning. Unknown by what interval Roman Razi is writing his second letter,
which content is, however – although it is possible to surmise it by hints only
– of a substantially discrepant character. The space-time continuum between two
letters is coming true by the spectator’s presence, who by his perception spins
out the phenomenological existence of the fiction as an illusion of an
unfulfilled relationship of two human beings.
In Jonáš
Gruska’s installation, the spectator finds himself in a “timelessness” of the
activity of vibrations being created and undermined, apart from accompanying
material, which is a plate, by air and a surrounding space. At the same he is
confronted with Ján Gašparovič’s projection, in which by the means of thermal
imaging camera it monitors the surface temperature of visitors. Is the just
being created image a proof of their existence or just an illusion?
An
illusion is an imagination, a sensation playing on our perception, conflicting
with the reality. It is concerned with existing objects of situations, though
it appears in a distorted manner and we explain them inaccurately – we think
about them as being different than they are. A perfect depiction of reality
becomes a delusion, affirmatively responding to Plato, according to whom, all
perceptible objects in our world are just illusions and artistic practice is
identical to visual impression. Shell Game, or rather that which the game in
the figurative meaning represents and that which it is willing to indicate
against the name of the exhibition, is to a large degree based precisely on an
illusion, but not in the sense of an optical illusive art, but within the
meaning of searching one’s belief in art itself, in what it represents and what
we see in it.
Lucia Gavulová
--------
Open daily
from 1 – 8 pm dependently on evening program. Free entrance.
Contact and more info: Šárka Maroušková → PR Manager
+420 723 706 249
sarka.marouskova@meetfactory.cz
MeetFactory is supported in 2017 by a grant from the City of
Prague amounting to 10.000.000 CZK.
[1] SNM, 2. 6. – 2. 7. 1994;
curator: Branislav Rezník; exhibiting artists: Marcin Berdyszak, Matej Gavula,
Patrik Kovačovský, Peter Sebastian Lange, Miroslav Minarových, Milan Tittel.